About Us

CGI 2020

Computer Graphics International (CGI) 2020 will be held in Geneva, Switzerland on October 20-23, 2020. CGI is one of the oldest annual international conferences on Computer Graphics in the world. Researchers across the whole world are invited to share their experiences and novel achievements in various fields – as Computer Graphics and Human-Computer Interaction. Former CGI conferences have been held in Yokohama, Japan, Heraklion, Greece, Strasbourg, France, Sydney, Australia, Bintan, Indonesia and Calgary, Canada. This year, CGI is organized by MIRALab, University of Geneva, Switzerland together with the Computer Graphics Society (CGS).


Geneva is Switzerland’s second largest city, known as the City of Peace, and is home, among other things, to the European headquarters of UN, CERN and many museums.
The conference was scheduled to be held at the beautiful campus of Biotech (https://www.campusbiotech.ch/en/) but this year, has moved to a full online conference.




springer

LNCS-Logo


AWARDS

CGI2020 Best Paper Award

Axel Paris, Adrien Peytavie, Eric Guérin, Jean-Michel Dischler and Eric Galin, from CNRS, and Yann Cortial from Institut National des Sciences Appliquées de Lyon Villeurbanne, in France “Modeling Rocky Scenery using Implicit Blocks”.

CGI2020 Second Best paper Award

Xiaokun Wang, Sinuo Liu, Xiaojuan Ban, Yanrui Xu, Jing Zhou, from University of Science and Technology, Beijing, in China and Jiri Kosinka, from University of Groningen, in The Netherlands “Robust Turbulence Simulation for Particle-based Fluids using the Rankine Vortex Model”.

CGI2020 Best Interdisciplinary Presentation Award

Eric Mörth from University of Bergen, Ingfrid Haldorsen from Haukeland University Hospital, Stefan Bruckner and Noeska Smit from University of Bergen, in Norway “ ParaGlyder: Probe-driven Interactive Visual Analysis for Multiparametric Medical Imaging Data ”.

CALL FOR SPRINGER LNCS PROCEEDINGS PAPERS (CLOSED)

The scientific program of the conference will include accepted papers from the first call for papers and these accepted papers will be published by Springer in the Visual Computer Journal (impact factor 1.45) by Springer-Verlag.

The accepted papers from the second call for papers will be included in the CGI conference proceedings published by LNCS, Springer.

The CGI proceedings papers (8~12 pages full papers, 5~7 pages short papers including figures and references): A template for the full and short paper submission by March deadline is found at Springer, LNCS website. Authors should consult Springer’s author’s guidelines and use their proceedings templates, either for Microsoft Word or for LaTex, for the preparation of their papers. Springer encourages authors to include their ORCIDs in their papers. In addition, the corresponding author of each paper, acting on behalf of all of the authors of that paper, must complete and sign a Consent-to-Publish form, through which the copyright for their paper is transferred to Springer. The corresponding author signing the copyright form should match the corresponding author marked on the paper. Once the files have been sent to Springer, changes relating to the authorship of the papers cannot be made.

Note that for both call for papers, the review process is double blind, which requires the paper and all supplemental materials to be anonymous. Ensure that self-referencing is anonymous (refer to your full name rather than “I” or “we”). Avoid providing information that may identify the authors in the acknowledgements (e.g. co-workers and grant IDs) and in the supplemental material (e.g. titles in the movies, or attached papers). Avoid providing links to websites that identify the authors. Violation of any of these guidelines will lead to rejection without review.

We invite original contributions that advance the state-of-the-art in topics related to:

  • Rendering Techniques
  • Geometric Computing
  • Virtual and Augmented Reality
  • Shape and Surface Modeling
  • Physically Based Modeling
  • Computer Vision for Computer Graphics
  • Scientific Visualization
  • Data Compression for Graphics
  • Medical Imaging
  • Computation Geometry
  • Image Based Rendering
  • Computational Photography
  • Computer Animation
  • Visual Analytics
  • Shape Analysis and Image Retrieval
  • Volume Rendering
  • Solid Modelling
  • Geometric Modelling
  • Computational Fabrication
  • Image Processing
  • 3D Reconstruction
  • Global Illumination
  • Graphical Human-Computer Interaction
  • Human Modelling
  • Image Analysis
  • Saliency Methods
  • Shape Matching
  • Sketch-based Modelling
  • Robotics and Vision
  • Stylized Rendering
  • Textures
  • Pattern Recognition
  • Machine Learning for Graphics
  • 3D Fabrication

CALL FOR VISUAL COMPUTER JOURNAL PAPERS (CLOSED)

The scientific program of the conference will include accepted papers from the first call for papers and these accepted papers will be published by Springer in the Visual Computer Journal (impact factor 1.45) by Springer-Verlag.

The accepted papers from the second call for papers will be included in the CGI conference proceedings published by LNCS, Springer.

Note that for both call for papers, the review process is double blind, which requires the paper and all supplemental materials to be anonymous. Ensure that self-referencing is anonymous (refer to your full name rather than “I” or “we”). Avoid providing information that may identify the authors in the acknowledgements (e.g. co-workers and grant IDs) and in the supplemental material (e.g. titles in the movies, or attached papers). Avoid providing links to websites that identify the authors. Violation of any of these guidelines will lead to rejection without review.

We invite original contributions that advance the state-of-the-art in topics related to:

  • Rendering Techniques
  • Geometric Computing
  • Virtual and Augmented Reality
  • Shape and Surface Modeling
  • Physically Based Modeling
  • Computer Vision for Computer Graphics
  • Scientific Visualization
  • Data Compression for Graphics
  • Medical Imaging
  • Computation Geometry
  • Image Based Rendering
  • Computational Photography
  • Computer Animation
  • Visual Analytics
  • Shape Analysis and Image Retrieval
  • Volume Rendering
  • Solid Modelling
  • Geometric Modelling
  • Computational Fabrication
  • Image Processing
  • 3D Reconstruction
  • Global Illumination
  • Graphical Human-Computer Interaction
  • Human Modelling
  • Image Analysis
  • Saliency Methods
  • Shape Matching
  • Sketch-based Modelling
  • Robotics and Vision
  • Stylized Rendering
  • Textures
  • Pattern Recognition
  • Machine Learning for Graphics
  • 3D Fabrication