About Us


Computer Graphics International, CGI2022, will be online on 12-16 September, 2022. CGI is one of the oldest annual international conferences on Computer Graphics in the world. Researchers are invited to share their experiences and novel achievements in various fields of Computer Graphics. Former CGI conferences have been held in Sydney, Australie (2014), Strasbourg, France, (2015), Heraklion, Greece (2016), Yokohama, Japan (2017) , Bintan, Indonesia (2018), and Calgary in  Canada (2019). CGI has become virtual since 2020 due to the pandemic.

This year, CGI2022 is organized by MIRALab – CUI, University of Geneva, Switzerland and supported by the Computer Graphics Society (CGS). The Visual Computer is the official journal of the Computer Graphics Society.


In solidarity with our colleagues and students in Ukraine, every paper submited and accepted from Ukraine universities in CGI conference, will be free of charge as well as the registration fees.

The main topics of the CGI 2022 conference are the following:

  • Rendering Techniques
  • Geometric Computing
  • Metaverse (VR/MR/XR)
  • Shape and Surface Modeling
  • Physically Based Modeling
  • Computer Vision for Computer Graphics
  • Scientific Visualization
  • Data Compression for Graphics
  • Medical Imaging
  • Computational Geometry
  • Image Based Rendering
  • Computational Photography
  • Computer Animation
  • Visual Analytics
  • Shape Analysis and Image Retrieval

  • Volume Rendering
  • Digital Cultural Heritage
  • Computational Fabrication
  • Image Processing & Analysis
  • 3D Reconstruction
  • Global Illumination
  • Graphical Human-Computer Interaction
  • Digital Humans
  • Saliency Methods
  • Shape Matching
  • Sketch-based Modelling
  • Robotics and Vision
  • Stylized Rendering
  • Textures
  • Machine Learning for Graphics

CGI2022 papers can be submitted either on March 10 (closed) for possible publication in the journal Visual Computer or June 5 (closed) for possible publication in a LNSC Proceedings book published by Springer, or the CAVW journal (Computer Animation and Virtual Worlds) published by Wiley, or the VRIH journal (Virtual Reality and Intelligent hardware) publish by Science press.

For ENGAGE workshop submission, please refer to Workshop Tab.


The scientific program of the conference will include accepted papers from the first call for papers and these accepted papers will be published by Springer in the Visual Computer Journal (impact factor 2.6) by Springer-Verlag.

The accepted papers from the second call for papers will be included  either in the CGI conference Proceedings published by LNCS, Springer, or in the VRIH journal (Virtual Reality and Intelligent Hardware journal published by Science Press), or in the CAVW journal (Computer Animation and Virtual Worlds)  published by Wiley.

Note that for ALL submissions, the review process is double blind, which requires the paper and all supplemental materials to be anonymous. Ensure that self-referencing is anonymous (refer to your full name rather than “I” or “we”). Avoid providing information that may identify the authors in the acknowledgements (e.g. co-workers and grant IDs) and in the supplemental material (e.g. titles in the movies, or attached papers). Avoid providing links to websites that identify the authors. Violation of any of these guidelines will lead to rejection without review.