About Us


CGI is one of the oldest annual international conferences on Computer Graphics in the world. Researchers are invited to share their experiences and novel achievements in various fields of Computer Graphics and Virtual Reality. Previous recent CGI conferences have been held in Sydney, Australia (2014), Strasbourg, France (2015), Heraklion, Greece (2016), Yokohama, Japan (2017), Bintan, Indonesia (2018), and Calgary in Canada (2019). CGI has been virtual between 2020 and 2022 due to the COVID pandemic.

This year, CGI 2023 is organized by Shanghai Jiao Tong University and University of Sydney, and supported by the Computer Graphics Society (CGS), with the assistance of Wuhan Textile University and the STATE KEY LABORATORY OF COMPUTER SCIENCE (SKLCS), CGI 2023 will (hopefully) be held as a hybrid event-allowing both onsite and online participation – in Shanghai. The Visual Computer is the official journal of the Computer Graphics Society.

The main topics of the CGI 2023 conference are the following:

  • Rendering Techniques
  • Metaverse (VR/MR/XR)
  • Physically Based Modeling
  • Machine Learning for Computer Graphics
  • Data Compression for Graphics
  • Image Based Rendering and ModelingGeometric Computing
  • Computer Animation
  • Shape Analysis and Image Retrieval
  • Digital Cultural Heritage
  • Image Processing and Analysis
  • Global Illumination
  • Digital Humans
  • Stylized Rendering

  • Geometry Processing and Analysis
  • Shape and Surface Modeling
  • Computer Vision for Computer Graphics
  • Scientific Visualization
  • Computational Geometry
  • Computational Photography
  • Visual Analytics
  • Volume Rendering
  • Computational Fabrication
  • 3D Reconstruction
  • Graphical Human-Computer Interaction
  • Sketch-based Modelling
  • Textures

CGI2023 papers can be submitted either on March 17 for possible publication in the journal Visual Computer or June 12 (extented to June 19 )for possible publication in a LNSC Proceedings book published by Springer, or the CAVW journal (Computer Animation and Virtual Worlds) published by Wiley, or the VRIH journal (Virtual Reality and Intelligent hardware) publish by Science press.


The scientific program of the conference will include accepted papers from the first call for papers and these accepted papers will be published by Springer in the Visual Computer Journal (impact factor 2.835) by Springer-Verlag.

The accepted papers from the second call for papers will be included  either in the CGI conference Proceedings published by LNCS, Springer, or in the VRIH journal (Virtual Reality and Intelligent Hardware journal published by Science Press), or in the CAVW journal (Computer Animation and Virtual Worlds)  published by Wiley.

Note that for ALL submissions, the review process is double blind, which requires the paper and all supplemental materials to be anonymous. Ensure that self-referencing is anonymous (refer to your full name rather than “I” or “we”). Avoid providing information that may identify the authors in the acknowledgements (e.g. co-workers and grant IDs) and in the supplemental material (e.g. titles in the movies, or attached papers). Avoid providing links to websites that identify the authors. Violation of any of these guidelines will lead to rejection without review.